:-) & :-( (2007)


(The smiley and frowney are depicted as emoticons in respectively the traditional yellow colour and the complementary colour of yellow, purple. If not declared previously I hereby declare purple to be the official colour of the frowney.)

Happy and sad birthday 🙂 & 🙁! Today they are a quarter of a century in our midst. I remember how I wondered about the strange interpunctions in some of the first e-mails I received from a friend of mine, :)))))))) ::)) :)! and the like. A bit later “my quarter had fallen” when someone remarked you had to turn your head 90 degrees (i.e. 25 per cent of 360 degrees (a full circle)) counterclockwise..which resulted in me experiencing a proverbial Aha-erlebnis and my initiation in the world of emoticons.

(-: & )-: (which reveal themselves when turning your head clockwise) are used less often somehow, which is may be related to the fact that this text is read from left to right. In the Arabic writing system (to be read from right to left) these emoticons could be intuitively more suitable?
It could also relate to how faces are “read” by people: first look at the eyes, then the nose and finally the mouth or the reverse.

Asian emoticons are not tilted & are focussing on the eyes instead of the mouth (e.g. ^_^ & O_O (and o_O & O_o, o_o, -_-) and sometimes even omit the mouth (e.g. in case of Harō Kiti).

:- & :-/, respectively the post-:-) & post-:-( emoticons, were invented a bit later, and are the valued versions of the fundamental 😐 emoticon with a vertical bar, symbolizing indifference.

(In)animation, Life/Death (2007)

Animations consist of more or less than 24 frames per second, 24 two- or threedimensional stills or frames that individually bear no life.
As far as non-moving depiction of reality is concerned still lifes – on the micro level – generally refer to inanimate/dead subject matter and are the opposite of the portaiture, reserved for animate/living animals.

But the sequence of stills shows movements and creates life or illusionary life in fictional worlds, a.k.a. animation, film/movie/cinema.
The French filmmaker Jean-Luc Godard claims “cinema is truth at 24 frames per second”..
The Austrian filmmaker Michael Haneke speaks of film as 24 lies per second.

The trailer for the Simpsons Movie plays with liveliness of 2D/3D animated characters. Can cute glossy 3D characters survive in an animated 2D environment? Can animated characters ever be dead?

The trailer also refers to the current (since Toy Story (1995)) “Death of 2D animation” debate, which I think can be summarized by mentioning on one hand proponents of more and more complete immersion of the public in fictional worlds (the public becoming unaware of being a mere spectator), and, on the other, people who stress the particular artistic choice of the artist (e.g. in case a story, according to the artist, is best told in black and white 2D stop motion animation then that could be a legitimate artistic choice. Incomplete immersion or some degree of absence of immersion can be deliberate. Whether this appeals to the public is a different story, a matter of taste differences.).

“In a time when computer animation brings us worlds of unsurpassed beauty
One film dares to be ugly.”

The Simpsons Movie, in 2 D!

Err, the bunny is not breathing..

Droom I (July 2005)

Droom I

Dromerig wit
met gangen
vol geheimen
lieve beestjes
en donskonijnen



post scriptum
A message from a colleague of mine:

(=’.’=) This is Bunny. Copy and paste bunny into
(“)_(“) your signature to help him gain world domination.